As expected, I added some difficulty. Every 8 level, the puzzle uses the 3 skins randomly to generate the 3 disks. And it is quite … difficult ! I didn’t insert misleading notch for the moment. I think now the player need a bit help ! So as not expected, I added a transmission part. Just now, it does … nothing ! But the goal is to deliver bonus to the player. I’ll let you know more next time.
I also began the polishing phase:
- I change the way the disks are displayed. Thanks to that, the colors are more obvious when the player is interacting with the disks.
- I added a projection grid, which can be strange at first. But it help a lot when trying to align the notchs.
- I also added some animations to introduce the puzzle and reward the player when the puzzle is resolved.
If I knew how to use shaders, I would add some glitch effects. I will try to learn more on this side later…
I didn’t have time to change the sound effects, it is my next step ! The incoming changes are music and sound effects.
From the last todo-list remains the sound effects and the misleading notch. I don’t know if misleading notch will be implemented yet, but in this todo-list I add the “transmission bonus” system. I’m almost there !
You can play the WEBGL version here.