Hi there, I’m happy to share with you the first prototype which is the Lock puzzle. In the final game, you will find this puzzle on the bonus chest. For the moment, I implement a loop in which the puzzle will spawn with an increasing difficulty as you resolve it.
The puzzle goal is to get the 3 lock disks aligned with the border notch. You can turn them with the mouse. You have one main ennemy, the signal timer. As the difficulty increase a second ennemy will appear, the system overload. If you turn the disks too much without finding the correct position, the system overload will increase. A too high overload value will make the signal decrease two time faster. At last, the disk are procedurally generated and take into account a level parameter so as it become more difficult to identify the right position.
I put some sounds to give feedback but all of this is quite raw. I quickly make the sounds with random white noise on bfxr. I have to fix a few bugs but you can already have an idea of where I am just now. I have to polish sound, music, graphics animation and keyboard controls !
You can test the WEBGL version here. Tell me how you find the puzzle, your thoughts are important to me !