Early lock prototype

Hi there, I’m happy to share with you the first prototype which is the Lock puzzle. In the final game, you will find this puzzle on the bonus chest. For the moment, I implement a loop in which the puzzle will spawn with an increasing difficulty as you resolve it.

The puzzle goal is to get the 3 lock disks aligned with the border notch. You can turn them with the mouse. You have one main ennemy, the signal timer. As the difficulty increase a second ennemy will appear, the system overload. If you turn the disks too much without finding the correct position, the system overload will increase. A too high overload value will make the signal decrease two time faster. At last, the disk are procedurally generated and take into account a level parameter so as it become more difficult to identify the right position.

I put some sounds to give feedback but all of this is quite raw. I quickly make the sounds with random white noise on bfxr. I have to fix a few bugs but you can already have an idea of where I am just now. I have to polish sound, music, graphics animation and keyboard controls !

You can test the WEBGL version here. Tell me how you find the puzzle, your thoughts are important to me !