Below you will find pages that utilize the taxonomy term “Pico8”
April 17, 2025
Picocraft is out on pico8 BBS!
It’s now been three years since I started working on this project, and I’m happy to finally share this first version of Picocraft! It’s a demake of Warcraft for the virtual console Pico-8, in other words, a vision of what Warcraft III might have looked like if it had been developed on 8/16-bit machines.
The idea comes from a fantastic mockup by Artem Brullov. The overall design is a mix of passion, nostalgia, and a reinterpretation of the original game.
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August 30, 2018
Brutal Pico Race, under the hood !
Brutal Pico Race uses an hybrid rendering system, combining differents technics for road an ships rendering. On the fly vertices computing and triangle rasterizer based on old school racing games for the road and voxel based ships.
Here is the first article about How I Make Brutal Pico Race. I try to give some technicals insight which are the result of a fight between a game idea and Pico 8 constraints.
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